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- Hardware drivers for Pinnacle / Dazzle. Studio video devices Note: The files contained in this package are hardware drivers only. Beside the driver, a compatible version of Studio is required.
- Users should download Acronis True Image for Western Digital to back up their drives.) WD Drive Utilities for Windows. WD Security for Windows.
- Download the USBDRVEN driver file from the Sony® Support Web site. NOTE: Save this file to the desktop. When the download completes, on the computer desktop, double-click the USBDRVEN icon. In the USB Driver Software window, click the OK button.
The Google USB Driver is required for Windows if you want to perform adb debugging with Google devices. Windows drivers for all other devices are provided by the respective hardware manufacturer, as listed in the OEM USB Drivers document.
You can use Android Debug Bridge (ADB) to connect your Fire tablet to your computer for testing and debugging. You connect your computer to your Fire tablet through a micro-USB cable.
Android Debug Bridge (ADB) is a command-line utility for running and managing Android apps on your device or emulator. For more information and instructions on using ADB, see Android Debug Bridge.
If you're looking for instructions on connecting to a Fire TV instead, see Connect to Fire TV Through ADB.
- Check for Device Connections Using ADB (Optional)
- Troubleshooting
Step 1: Enable Developer Options
Go to Settings > Device Options and look for a Developer Options menu. If it's not there, do the following:
a. Go to Settings > Device Options > About Fire Tablet.b. Tap your Serial Number seven times.c. Return to Device Options. A new menu appears called 'Developer Options.'
- Tap Developer options. (2013 models might call this option 'Security.')
- Set Developer options and USB debugging to ON.
- If you have a Kindle Fire 1st Generation, ADB is enabled by default.
Step 2: Install the Kindle Fire Driver (Windows Only)
- If you're using Windows, download this Kindle Fire driver: kindle_fire_usb_driver.zip.
- After downloading the file, extract the contents into a new folder and double-click the Fire_Devices ABD drivers file.
- Proceed through the installation wizard screens to install the driver.
Step 3: Install Android Studio
ADB is available on your computer when you install Android Studio. If you don't already have Android Studio, download and install Android Studio. If you're not using Android Studio, you need to download and install Android SDK platform tools.
Step 4: Connect Your Fire Device to Your Computer with a USB Cable
Using a USB cable, connect your Fire tablet to a USB port on your computer.
Note that Fire tablets can treat the USB with different transfer options. After connecting the USB cable, swipe down from the top of your tablet to see the USB option used. You might see various notifications, including the USB connection type that was used when you connected the cable. The relevant notification is highlighted in the screenshot below.
If you don't see 'Connected as Media Device', press Tap for other USB options. Then select Media device (MTP). Later Fire OS versions have a different interface here. If you're using Fire OS 7, select File Transfer.
Note: If your USB is connected as a Camera (PTP), Android Studio won't recognize the tablet as a device in Android Studio.If you don't see the USB connection type in the above notifications, go to Settings > Device Options > Developer Options > USB computer connection. Set this to Media device (MTP). For Fire OS 7, select File Transfer.
When the Allow USB debugging? dialog appears on your tablet, tap OK.
Open Android Studio and look for the device to appear in devices drop-down menu:
The device's name will use the
android.os.Build.MODEL
property for the device.KFSUWI
refers to Fire HD 10 (2017) tablet. You can see a list of build model names in the Identifying Fire Tablet Devices.If you have not selected the 'Allow USB Debugging' dialog on your tablet, the name 'Unknown device' will appear in the devices drop-down menu in Android Studio until you allow debugging.
With the tablet connected, you can now run your app on your tablet by clicking the Run App button in Android Studio.
If you run into issues, see the Troubleshooting section below.
Check for Device Connections Using ADB (Optional)
Instead of looking in the devices menu in Android Studio, you can also use some ADB terminal commands to confirm that your device is connected. ADB is useful for performing many other operations as well, such as entering sandbox mode or installing other assets. Follow these two sections:
If you skip adding ADB to your PATH, you can also Check for Connected Devices If ADB Isn't In Your PATH.
Add ADB to Your PATH
First, add ADB to your PATH so you can more easily run ADB commands. (Your PATH is an environment variable used to specify the location of the program's executable. If you don't add ADB to your PATH, running ADB commands will require you to browse to the <Android SDK>/platform-tools
directory to run adb
.)
adb version
from a terminal or command prompt. If you get back version information, then ADB is in your PATH. If the response says adb
is an unrecognized command, ADB is not in your PATH.To add ADB to your PATH on Mac:
Get the path to your Android SDK platform-tools directory:
Open Android Studio and click the SDK Manager button .The location to your Android SDK appears near the top next to Android SDK Location. For example:
/Users/<your username>/Library/Android/sdk
If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.
- Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
- Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
- Copy the full path to your clipboard.
Use the following command to add ADB to your .bash_profile. Replace
<your username>
with your actual username. Also, make sure the path points to your Android SDK.Your
.bash_profile
file is usually in your user directory, which you can find by typingcd ~
(change to your user directory). Then typels -a
(list all) to show all files, including hidden ones.If the file isn't there, simply create one. You can then type
open .bash_profile
to see the paths listed.After you add this PATH to your bash profile, you should see the following in your
.bash_profile
file:(Only instead of
johndoe
, you will see your own username.)Fully restart any terminal sessions, and then type
adb
. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'
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To add ADB to your PATH on Windows:
Get the path to your Android SDK platform-tools directory:
Open Android Studio and click the SDK Manager button .
The location to your Android SDK appears near the top next to Android SDK Location. For example:
C:Users<your user name>AppDataLocalAndroidSdk
If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.
- Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
- Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
- Copy the full path to your clipboard.
- Click your computer's search button (next to Start) and type view advanced system settings.
- Click View advanced system settings.
- When the System Settings dialog opens, click the Environment Variables button.
- Under System Variables (the lower pane), select Path and click Edit.
Do one of the following:
- On Windows 7 or 8, move your cursor to the farthest position on the right, type
;
and then press Ctrl+V to insert the path to your SDK that you copied earlier. It may look like this:;C:Users<your user name>AppDataLocalAndroidSdkplatform-tools
. Click OK on each of the three open dialog boxes to close them. - On Windows 10, click the New button and add this location.
- On Windows 7 or 8, move your cursor to the farthest position on the right, type
- Restart any terminal sessions, and then type
adb
. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'
Check for Connected Devices
Assuming ADB is added to your PATH, run the following commands:
Confirm that the serial number for your Fire tablet appears in the list of devices. For example:
On your tablet, your device's serial number is located under Settings > Device Options.
Check for Connected Devices If ADB Isn't In Your PATH
If your terminal doesn't recognize adb
as a command (that is, you didn't add ADB to your PATH), you might have to run the commands from the SDK directory that contains ADB.
- In Android Studio go to Tools > SDK Manager.
- In the SDK Manager dialog box, copy the Android SDK Location.
Browse to this location in your terminal or command prompt. For example:
Mac
Windows
Then go into the
platform-tools
directory:The
platform-tools
directory containsadb
.Now run the ADB commands as follows:
Mac:
Windows:
The response should list your device's serial number. For example:
If your Fire tablet is still not detected, you may need to reboot your computer or log out and back in for the changes to take effect.
Troubleshooting
Tablet doesn't appear in list of devices in Android Studio
If you don't see your tablet device in the list of devices in Android Studio, click the devices drop-down menu and select Troubleshoot device connections:
Click Rescan devices.
If rescanning devices doesn't detect your Fire tablet as a device, your micro-USB cable might be bad, you might have the wrong USB connection type (e.g, camera instead of media device), or you might not have enabled USB debugging. You can also try restarting your computer and the tablet.
Uninstall the non-ADB Driver (Windows)
If you previously connected a Fire tablet without first enabling ADB on the Fire tablet, you might need to remove the existing USB device driver and force re-installation of the driver. To remove the non-ADB driver:
- Using a micro-USB cable, connect your Fire tablet to a USB port on your computer.
- On your computer (Windows 10), click the search button (next to the Start menu) and type Device Manager in the search. Then select it in the results. (Other Windows versions have different options for accessing the Control Panel.)
- In the Device Manager window, expand Portable Devices.
- Right-click the Fire device and then click Properties.
- In the Properties window, on the Driver tab, click Uninstall, and then Confirm.
- Unplug your Fire tablet from your computer.
Confirm the Fire Driver Is Installed Correctly
You can confirm that the Fire driver is installed correctly by doing the following:
- On your computer, click the search button search button (next to the Start menu) and type Device Manager.
In Device Manager, under Fire Devices, verify that that a device appears called Android Composite ADB Interface.
If your Device Manager shows an Other Devices section with a second Fire device with a yellow alert sign, your computer is listing Amazon's unrecognized ADB module as a separate device. To fix this issue:
- Under Other Devices, right-click the Fire device and select Properties.
- On the Driver tab of the Properties window, select Update Driver…
- Choose to browse for the driver software, then navigate to Let me pick from a list of device drivers on my computer > Show All Devices > Have Disk.
- Navigate to the folder where you installed the Amazon driver (typically
C:Program Files (x86)Amazon.comFire_DevicesDrivers
) and select it. Ignore the warning regarding installing drivers and proceed.
You should now correctly see your Fire tablet with the ADB driver installed.
Last updated: Oct 29, 2020
The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.
Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.
You can download the Google USB Driver for Windows in one of two ways:
- Or, get it from the Android SDK Manager as follows:
- In Android Studio, click Tools > SDK Manager.
- Click the SDK Tools tab.
Select Google USB Driver and click OK.
Figure 1. The SDK Manager with the Google USB Driver selected
- Proceed to install the package. When done, the driver files are downloaded into the
android_sdkextrasgoogleusb_driver
directory.
Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.
For installation information, readInstall a USB Driver.
Download the Google USB driver
Before downloading, you must agree to the following terms and conditions.
Terms and Conditions
This is the Android Software Development Kit License Agreement1. Introduction
1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.2. Accepting this License Agreement
2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.3. SDK License from Google
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3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.4. Use of the SDK by You
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6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.7. Third Party Applications
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.8. Using Android APIs
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